![]() ![]() These range from simplistic yet cool, to simply bizarre, to just plain awesome, I am not a huge fan of the general crafting systems of games so finding so much love for this was an honest and much welcomed surprise. However things extend a whole lot further with the games heavy reliance on combination weaponry, throughout the game you can find blueprints all of which offer new opportunities for random weapon combinations. One of the things I really loved about Deadrising 3 was the weaponry, on the surface things seem pretty simplistic, walk into a room, grab random object, look there’s a zombie hit it, and in part this is a pretty accurate reading to the game especially when you can waste a lot of time walking into crowds of zombies and fighting with a swordfish or other random item. The alternate side to these is the Psycho missions which task you with going to a location to investigate and force you to fight a person who has gone completely mental, these missions at least were enjoyable albeit a bit disturbing at times. Most of the available missions that you tackle optionally are simple fetch quests that task you with going and killing a zombie to get something for somebody or going and finding a specific item, fetch quests are just tiresome and many these missions felt uninspired and made the side missions dull, they may be easy to get to but they are not much fun. I appreciate all the side missions that litter the game world, there are so many and these can keep you busy, the problem is that many are not that much fun. Side missions are easy to find through this system as well, as missions become available (each for a limited time) their location is added to the world map and it is easy to find them and follow the objective to its location, overall the system is great but some little things are tiresome. This is all actually helped by the excellent map system, the city of Los Peridos is split into four different sections all connected by a decayed highway filled with zombies, this is easy to navigate with the excellent map system which perfectly shows off all paths around as well as additional collectables which fill the world. Attending to side quests is so much easier that you can lose hours without concern for the clock and without even realizing while attending to these quests. Of course the changes made do allow a little bit more breathing room to actually help the game and provide freedom in all different forms. Players looking for the classic suffocating feel need not dismay as the games nightmare mode forces the traditional speedier countdown which is better for those wanting a more tense experience, personally though I think this way of playing is actually better and allows you the chance to enjoy the game properly. ![]() In story mode an otherwise suffocating death clock has been extended in standard gameplay to allow players to run through the game and attend to side quests without concern. But in terms of improvements if it could be enhanced Capcom has gone ahead and improved it, weapon crafting is now easier and the game itself has seen substantial improvements which improve the games potential. However the dark side of this game is that there is graphical glitches and texture problems scattered all throughout the game, some that are even game breaking and forced me to do many restarts, this is the part that dampens the experience and ruins some of the game.Ĭapcom’s Deadrising franchise is known for its open world environments, and Deadrising 3 is no different, in fact the city of Los Peridos is the biggest open world in the franchise’s history acting as a wonderful playground for the player to navigate. The streets are literally littered with Zombies walking the streets in hordes, it is hard to go anywhere without seeing these horrid creatures roaming slowly across the streets and on one side this is just incredible, these capabilities would not have been possible on the Xbox 360 or Playstation 3. Among these was Deadrising 3 an exclusive game delivered to us by Capcom, and this was probably the biggest game on the console and the one that defined the consoles future, or so I believe.ĭeadrising 3 is a very neutral game, on one side the game is a shining example of the capabilities of the Xbox One, but on the other it is a mess. At the current time Microsoft’s Xbox One has not exactly been the biggest console around and part of this is because of the offerings, when the Xbox One first launched we received a handful of games which were already available for the older consoles and a handful of exclusives. The successful launch of a console usually comes down a handful of contributing factors, one of the biggest deciders however is usually the games the console launches with, these games give perspective players an opportunity to see what the console could offer them and if your games are underwhelming you might be overlooked. ![]()
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